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This keyword or phrase, in this case is specific to Druids. Cards with this ability can resolve one of two abilities chosen by the player. Some cards have unique abilities not tied to a keyword.
Usually, these are straightforward spells, but some can be used at special times for maximum efficiency. Much of Hearthstone is math.
It's about getting the maximum gain for the lowest cost in the shortest time. As a card game, much of Hearthstone is about the literal luck of the draw.
However, building an effective deck maximizes your chances of drawing the right card for the right situation. Here are a couple of tips to help you get a simple constructed deck off the ground and ready for action.
A lot of players will tell you that the best deck has an even spread of cards across most mana costs. They're not wrong, but they're not entirely right, either.
You want to have enough low-to-mid-tier cards to keep you from getting knocked out in the first five turns. You also want to have at least a few high-cost heavy-hitters to seal the deal in the late game.
However, high-cost doesn't mean high-efficiency, and erring on the side of useful, low-cost cards can be more effective in the long run.
It's not like you suddenly can't play your two-mana Novice Engineer on turn eight because it doesn't have flashy powers and high damage output.
That cheap little card still gives you albeit minimal board presence, along with a free card draw to increase the chances of pulling a big, beefy minion.
Or maybe you'll draw a Flamestrike to wipe out your enemy's board, and suddenly that Novice Engineer is the last card standing.
Most cards are only as good as the other cards around them. Mages might not have great class-specific minions, but Archmage and Ogre Magi will beef up their spell damage while being solid creatures in their own right.
Don't just throw cards in your deck because they're powerful. By ensuring your cards work well together, you not only increase deck efficiency, you also keep your opponent guessing as to whether they should blow their best stuff now or save it for later.
Every class starts off with a set of basic cards. Every time you level up your hero by playing, you work closer toward earning pairs of new cards. Every time you get a new card, either by leveling or through booster packs, you should check if it fits your current deck strategy better than one of your existing cards.
Swapping out a less interesting, less useful neutral minion for a class-specific one can be a huge boost to any deck.
Hearthstone runs on two currencies: gold and dust. Thankfully, you don't have to pay real money for either one. In fact, there's no way to directly spend real money on either one.
Gold is what makes the world go round. This is what's used to purchase five-card booster packs, and more importantly, entry into The Arena.
The most common way to earn gold is by winning three online matches in any mode, but completing a daily quest and opening Arena prizes more on that in the next section can earn much, much more.
Dust is more specialized. Just like in World of Warcraft, you earn it chiefly by sacrificing your own items -- in this case, cards. Then you can use what you've earned to craft most of the cards in the game though not all.
For now, there is no trading or secondary market in Hearthstone. There's no reason to hang onto more than two copies of a card, making triples constructed decks can hold no more than two copies of a card an easy target for disenchantment.
Where you spend your money is just as important as how you earn it. Don't waste your gold on boosters; take a chance on The Arena instead.
The Arena pits you against like-minded players with specially drafted decks. Instead of bringing in your own decks, you must pick between three randomly selected heroes and construct a new deck from 90 semi-random cards.
That means every player in The Arena is on equal footing assuming they all made smart choices. An Arena run ends when you reach either nine wins or three losses.
But no matter how many times you win or lose, you always get some kind of reward, including a booster pack, gold, dust or single cards. The more you win, the better the rewards, and you only need to reach four-to-six wins to make back what you put in.
Building up dust is simple -- disenchant your surplus and unwanted cards and hope you get some from The Arena. Making gold isn't complicated either, but there are some easy ways to maximize your earning potential.
By far the quickest, cheapest way to earn gold is by completing daily quests. The rewards for these usually range from 40 to 60 gold for context, single booster costs gold , though it varies.
You can only have three daily quests in your queue at once, and you only unlock new ones by logging in and playing. You should try to complete at least one of your daily quests per day so that you never reach your upper limit.
There are also "invisible" quests, or achievements, which earn anywhere from to gold, as well as special cards and prizes. There aren't many, but completing them can be worth it for the extra boost.
Most are awarded for reaching some milestone, and you can see a full list in the table below. Whether you're trying to complete a quest or earn an achievement, you should always be playing online.
Ten gold for every three wins doesn't seem like much, but it adds up. Playing against the game's AI, meanwhile, racks up nothing at all.
One of the first mistakes new players make is playing offline to rack up basic cards for each class. Special Cards. Hero Tier List.
Card Tier List. Legend in the Making. Beginner's Guide. Hearthstone Glossary. Gold Guide. Leveling Rewards.
Constructed Guides. Adapting to the Meta. How to Build a Deck. Gameplay Guides. Whizbang the Wonderful. Rogue Secrets.
Awesome Loot. Dream Cards Ysera. Xaril Toxins. Legendary Quests. Adapt Mechanic. Hearthstone Mechanics. Card Advantage. Why Am I Losing?
What Is Tempo? Hunter Secrets. Mage Secrets. Paladin Secrets. Spare Parts. Druid Card Rankings.
Hunter Card Rankings. Mage Card Rankings. Paladin Card Rankings. Priest Card Rankings. Rogue Card Rankings.
Shaman Card Rankings. Warlock Card Rankings. Warrior Card Rankings. Arena Starter Guide. Arena Guide. Using Card Rankings. Druid Crafting Guide.
Hunter Crafting Guide. Mage Crafting Guide. Paladin Crafting Guide. Priest Crafting Guide. Rogue Crafting Guide.
Shaman Crafting Guide. Warlock Crafting Guide. Warrior Crafting Guide. Class Cards. Demon Hunter Cards. Druid Cards. Hunter Cards. Mage Cards.
Paladin Cards. Priest Cards. Rogue Cards. Shaman Cards. Warlock Cards. Warrior Cards. Trial by Felfire. Inquisitor Dakrel. Zixor, Apex Predator.
Kanrethad Prime. Burgrak Cruelchain. Felstorm Run. Mother Shahraz. Magtheridon Prime. Baduu Prime. Illidan Stormrage.
Doom Lord Kazzak. Gruul the Dragonkiller. Teron Gorefiend. Lady Vashj. Kael'thas Sunstrider. Galakrond's Awakening.
Reno Jackson. Sir Finley. Puppetmaster Lazul. United Sr. Nithogg Guide. The Dragonflights Guide. The Wanderer Guide. Tombs of Terror. Tombs of Terror Guide.
Reno Jackson Guide. Sir Finley Guide. Elise Starseeker Guide. Brann Bronzebeard Guide. Past Expansions. The Dalaran Heist.
Rastakhan's Rumble. The Boomsday Project.This guide provides tips and tricks to help optimise your strategies in Hearthstone Battlegrounds games. Nach + Spielrunden, möchte ich ein paar Hearthstone Battlegrounds Pro Tips mit euch teilen, die mir dabei helfen am Ende in den Top 4 zu. Wer neu in Hearthstone ist, besitzt meistens noch nicht viele Karten. Trial by Felfire Challenges Guide – Decks & Strategy – Ashes of Outland Solo Adventure. Tech Tips. No!!! A curse upon you, interlopers! The armies of the Lich King will hunt you. Rogue Cards. Doom Lord Kazzak. The Witchwood Monster Hunter. Archmage Antonidas. Will he develop Flash Ios board by playing more minions?